#ifndef GAMELOGIC_OBJECTS_ACTOR_H_
#define GAMELOGIC_OBJECTS_ACTOR_H_

#include "./GameObject.h"

namespace GameLogic {
namespace Objects {

class Actor : public GameObject {

public:
	Actor( IdType id, float radius, Ogre::SceneNode* scene_node, Data* data = 0, float z = 0.0f );

};

} //namespace Level
} //namespace Objects

#endif /* GAMELOGIC_OBJECTS_ACTOR_H_ */
